Open Positions:3D Modeler (specializing in creature/monster work)3D Modeler (static objects)3D Animator - FILLED 2D Artist (UI Development) Game Description:Tactical, team-based horror/shooter in which 4 players work together to defeat another player designated as the monster. The matchmaking design will be unique, as the…
Supervisors:
John Robb, Dave McGuire Internship
location: Dark
Catt Studios 5660
W Taylor Street Chicago,
IL 60644 Hours: Minimum
200 hours, 10-15 hours per week – 3 month commitment This
is an unpaid internship Description: Dark
Catt Studios, an independent Chicago based production studio, is
seeking members for a full…
Hi everyone, I'm currently working on an aircraft weapon component (missile) in Maya 2012 with the intention of bringing into a somewhat dated engine that does not support normal or specular maps - only diffuse. I have some details such as normal mapped rivets along my model that I need to bake out into a light map. I…
Actually i haven´t made any changes to the taken pictures. In wich programm do you stitch? I have used PT GUI and i think with this you will go good. The Tripod is an Manfrotto 055 X PRO B.…
During my interview with Hardsuit Labs, I vaguely remember getting asked what was my worst experience was. It was a VR arch-viz type of project that I just admitted to them that I removed it on my resume. I tried my best to not say anything super bad about it, if anything. That, and some of my experiences in film/vfx, just…
Crosspost from here. Hi guys, Here are some screen-grabs of work I did for Zero Latency VR. Models were made by James Brady. Bakes and a paint-over from zbrush, along with the models were supplied to me, so I could texture the assets with Substance Designer. Before: After: Other renders: On the substances: All of them have…
Hi guys, Here are some screen-grabs of work I did for Zero Latency VR. Models were made by James Brady. Bakes and a paint-over from zbrush, along with the models were supplied to me, so I could texture the assets with Substance Designer. Before: After: Other renders: On the substances: All of them have adjustable…
As much as I would love to be able to purchase regular updates of full commercial 3D apps, the fact of the matter is that I'm not wealthy enough to afford such an expense, especially when my skills of a modeler aren't helping to pay my mortgage. Got to prioritize, and hundreds of dollars for software that earns me no money…
low poly game character 3d
model ready for Virtual
Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models
has a fully textured, detailed design that allows for close-up renders, and was
originally modeled in MAYA. 3d low poly Game character developers Model Rigged
in Maya, ZBrush and…
Hey guys! I'm a 3D artist doing "hats" over in the Dota forum for about 2 years now (most recent thread http://www.polycount.com/forum/showthread.php?t=150871 ). For the past months I've been dying to try something diferent than what I usually do (like try to learn Maya, animation, unreal etc) but I couldn't really make…