Thanks all. That Bat image is awesome. This is in the concept stage so I don't know how detailed I go just yet but great recommendation. The face had more detail but slowly melted away with dynamesh. I am sure user error. I did some more edits and added on some legs, which I like. Now the arms look too human I think. I…
Get it into ZB now. Be using dynamesh and zremesher and forget topology for the moment. I'd say Kill off a lot of what you have done with clay brushes and rework the ever loving crap out of the basic forms, planes and silhoulete, paying close attention to your main ref AND as much anatomy ref as is healthy. Just basic…
I worked on refining my major forms yesterday and started to extract subtools from masks on the model this morning. I extracted from the head and made this hat, but the app has been crashing (hard locks) with every other subtool I've tried to extract since. The model is at about 1 million polys (I retopologized it with…
personally I think the tides are changing and we're going to be using sculpting programs for everything. Honestly I can do better hard surface stuff in zbrush than I can in any other program and far quicker, the clip brushes make that a breeze. Also all my character models are based off a very few low poly models then used…
Check out "Creating Hair for Next-Gen Game Characters" at pluralsight. I'm in the same boat, creating hair for the first time. This is the best step-by-step video I've found so far. I think I am going to do things a little differently from the video. I will dynamesh a rough sculpt of the hair, and then use that in Maya to…
Hey! Small update. Well, not really small, but alot of slight changes to the anatomy. - Figured out his eyes! That was super hard. Horses don't have brow ridges or any real form of expression with their eyes so i referenced the sketch Joe Mad did of Ruin and ran with it. - Fixed the forms on his hindquarters - Added…
I swear this looks like Picard now... Resolution's at 32 I tried 16 for a bit but felt like the mesh had 2 triangles to it. I'm gonna go for 64 now because Dynamesh caught a case of the stupids and can't keep the crevices intact. 3/4 view is in perspective the others are in orthographic. It all looks like balls imo right…
Hey Firith, Yeah I have been using reference, mainly from random images around the web of just the female face - not really sculpting a specific face, but maybe I should? I have also been using my anatomy book for reference also. You are right about the dynamesh, I think i'll do another sculpt tonight and keep it low until…
Hooray! Update! Albeit a small one, blocking out proportions, started with Zspheres until i got the shape I needed, pulled out forms and dynameshed today to start getting the proportions correct so I can start detailing somewhat of a base mesh. I haven't exactly planned too far ahead what my next move is, I'll just see how…
atomander, Thank you! Brian, It was a good experience implementing PBR. I found it eliminates allot of the guesswork and it makes it easier for a team of artist to create a consistent look which is always an issue. Chantel, The fade shard was my personal favorite out of the two. I like the design and the modeling…