Yeah... I sometime have the same problem with lightmap... Deleting node and ctrl+Z will finally update the preview in the viewport. But this really random and depend of the connection on my multi layered material... You can also add this command on a shortcut to reload automatically all textures files in your scene. It…
GameTextures announced they are adding PBR materials to their line up "Over the past few months we’ve been hard at work on the newest technological hurdle the game industry is facing. Physically Based Rendering." The offical announcement can be found HERE We're talking about HERE
anyone going to the Brothers In Arms Victory Party tomorrow night? I'll be there with wearing the Polycount shirt :) in case you want to introduce yourself -Lee
Hi, this is an enviro piece I created based on this pretty cool concept: http://3.bp.blogspot.com/-8ETQycu3Nk4/Tte03ggjwfI/AAAAAAAABWc/11pgvJ8SSsM/s1600/reactor-core2.jpg It is 10k polys. 2k normal/spec/diffuse/gloss. Something about it looks off to me and I can't place my finger on it. Anyways, any general critique'd be…
I’m a huge fan of big trouble in little china. Would anyone be interested in making a game based on the lore. I’m a no name artist and I would like to gatherer a group of individuals that would like to make something cool. In doing an honor to our past you will collect an honor to our future in media. Love you all -Bus My…
Hope this is the right place to post :) I need help choosing a Graphics Card :thumbup: So i'm in the process of building my second computer, my first one i built about 8 years ago, and I never really used it as a home work station. More or less just to goof around and watch movies on. For art though, I've always had to…
Yea of course you can turn it into some colossal crazy ass project that consumes the soul of anyone that visits but honestly when it comes to artist portfolio sites no one cares about your back end database scripting laungage. They want fast loading content and they want easy nav, without any kind of code knowlege someone…
I've been working diligently on a survival horror hobby project in my spare time for a couple of years now and I have implemented a lot of functionality. Here's a video detailing some of the features I've implemented (not all of the features are shown here). As you can see, a lot of the art is placeholder and whiteboxed as…