*cough* https://www.fuzebox.com/plans *cough* Just saw this in the main bangout thread, figured i'd dump it here as it's relevant. at Pro 125 participants. 125 bangers. Oh. My. God.
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
I've noticed games like Unreal and Gears of War have amazing texture resolution for each of their meshes, and I recently heard of a process that would allow up to a 12K map, be compressed down to a 1K map to contain all of those high resolution details while having a usable map size through dds file format. Is this…
agreed. Which is why you are maybe having to look at it an extreme angle to see the reflections. A flat normal map color is 128, 128, 255. Could you display your normal for us?
She gave Just Dance a 7/10. Contrast to Metacritic rating of 48/100. She gave Dante's Inferno a 6/10. Contrast to Metacritic rating of 75/100. HMMM. :poly142:
Isn't 1280 x 800 the lower end of HD (at least for youtube) I'm sure if the initial version is 1280 x 800, it'll be fine and have it improve over time.