Hi. Need your help, good sirs. How would you properly texture this as a game ready model? Texel density is that of an FPS (you can walk around it). Specifically: Would you create one huge 8k texture file and cram everything in it? Or create several 4k or 2k? Should I overlap UV files for repeating objects (wheels) as I'm…
http://youtu.be/UZPJqb7pC-E In the video above the mesh's translation and scale is messed up after adding bones. The issue seems to be the pivot point. In order to have the animations sync spatially w/ the character after import into Unity, their mesh pivot points need to be the same (0,0). The problem is that (in max) any…
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…
Hello, I would like to ask You how can I fast animate visiblity of multiple objects in 3ds max. Let's say that I have 1000 objects and 200 frames. I want every object to slowly appear (let's say each object should go from 0 visibility to full in 20 frames) in these 200 frames. For example, one object should start at 50…
I saw a collectible prop on Weta's website and decided to have a crack at it for a game model... since I don't want to drop $700 to buy the prop I figured might as well make my own haha. http://www.wetanz.com/holics/index.php?itemid=19&catid=4 Here's the high poly i have for it so far. i thought i was done, but i noticed i…
Hi guys! I made fan art of Diablo 3 and I would like to share this with you you can find it here Diablo contest I'm not asking you to vote, just let you know i'm participating :) a little bit about pipeline: I made quick scketch over base model I didn't make a detailed high-res model (because i suppose to used it for 3D…
Hi, I'm having a problem with my CG tessellation and displacement shader. I'm doing this in unity but I'm not sure this is related to unity. To make it short. I use the diffuse texture alpha chanel as my displacement source. I set it to 128. I calculate displacement like that (DisplacementCenter = 0.5f) float vHeight =…
Hey guys, I am looking for 1-2 programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. The game itself is going to be a sandbox/open world game in which the player can explore…
HI! I've been playing some old playstation1 games lately (especially since the board was down!) but I have a few things to ask to the oldschool gamers here... I don't have a ps anymore (I sold it years ago in order to by a PC to try out digital imaging ) but the emulators are now good enough to run almost any game from…
I've been working with a friend on a trailer for our little demo (& fan) project "Star Wars - Redemption", nothing official, it's really just two guys loving this universe since childhood =) Animation is fully done on akeytsu (except a few points like grass or VFX), render was made using Unreal Engine & Marmoset Toolbag 4…