starcraft: 2 vs. 2 me and my friend ben started a game and two entered. we decided to be on different teams. i was protos and my teammate was zerg while ben was terran and his teammate was protos. start points were in the four corners and convered by land bridges in the center of the map. my teammate was damn good with…
Hey Alex, I've seen your 2 Environments (Hallway with garbage/debris & your Back Alley) before. I feel that the Garbage/Debris with the pipe scene is your strongest. It has the extra details (papers and trash on the floor and the broom) to really give some convincing storytelling. The back alley is generic, and I feel it's…
The metal on your katana felt off so I had a look at the flats at your site. Unless I am overlooking something, you should really look at using a gloss map. Even when not using pbr, that's such a important map. And just diffuse+spec is getting outdated at this point if you want to do realistic assets. UV's for the katana:…
She looks like a jelly fish, cool design, so what i would try to do is make a translucent material (shiny version of her) then the opaque version of her (faded version) under the shiny part, so you'd have to versions of her, one inside (flipped faces / scale it down a touch ) one outside (normals facing the correct…
Step twelve Play test: My partner and I play tested between November 7th and the 14th. We received some really insightful feedback. One of the biggest things was that our dialogue felt unnatural. I then took the script to my creative writing professor to get her feedback. I wanted to learn how I could make the dialogue…
My points were: 1) Taking seven years to find a job is a hell of a long time. A typical apprenticeship takes five years. 2) His first post implied that he spent those seven years applying for game industry jobs. Later, he moved the goal posts and said he was actually looking for ANY job and can't find anything except his…
Hey guys! I've been currently working on a stylized game environment to expand my knowledge in Unreal Engine 4 (never worked with unreal before) and increase my skills in environmental storytelling. My goals are to improve my foliage skills, learning the unreal engine, getting better in substance designer by making at…
NOW CLOSED: POSITION NO LONGER OPEN Attention all Modelers and animators! My studio needs your assistance! Here's the scoop. I am the owner of an official, licensed and operating start-up development studio named PolyGonic Studios. We do not have a website yet, as every penny I have is going towards the funding. I have a…
Survivor is a new project at the moment being developed by me (I'm the programmer, 3D Animator, Rigger, and main leader of the development team who does 90% of all the work) And RisingSoulGames(Our dev team) Survivor is an Island Sandbox Survival RPG Featuring: * True First Person Motion Using the True First Person…
To apply, use this link and click on the 'apply here' button: http://www.dovetailgames.com/vacancies/2015/jul/21/3d-vehicle-artist-vach011 Role title: 3D Vehicle Artist Reports to: Lead Artist Department: Flight Base Location: Chatham Overview of Department The Aviation team are recruiting to deliver the next generation of…