Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Hi polycount. I'm using 3ds max 2017 for modelling. I was working on a low poly pistol model. I realized I cant make a good and clean surfaces they looks like pinching or something bad, esspecially on low poly models. What is the reason of that? How can I fix these faces? This is about triangulation or smooting groups? Or…
Bungie's on the chopping block now, frustrating and sad because Destiny is one of the IPs I would've liked to work on https://www.ign.com/articles/bungie-announces-layoffs-as-it-admits-destiny-2-fell-short-of-expectations
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
Yeah - I do have quite a bit of unique textures - but I reuse them over and over and clone stamp them in places...I didn't really care to optimize the scene as this was mostly a reason for me to learn handpanting techniques and to learn UDK since I'm new to it. I have used the WoW model viewer to see how they do their…
Please forgive my ignorance in this matter. I'm a visual/interaction designer by day who is seriously pursuing VR apps as a side gig and I'm coming into this stuff all very new though willing to learn. I took a Udemy course on low poly Blender modeling a learned a lot. I wanted to do more organic stuff so a professional…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
Back in 2013 I was planning to model all the masks of Majora's Mask. Now that I have more time, I have been sculpting, 3d printing, and even painting each one for fun. This is the Zora's Mask, made with #Zbrush render with #keyshot and #3dprint, it was printed with Flashforge 3D Printer® Aventure 3 Get the model at…