It really pumps me up to hear that people are seeking a game like this. I could talk your ear off about foliage and draw call consolidation. I plan on doing a dedicated blog post with a video that goes into technical detail on how I'm doing just that, but in the mean time here is a summary I gave to someone else who asked…
https://www.youtube.com/watch?v=gZfwOH45e00 [Asset store] [Documentation] [Video] [PC Demo] An environment asset pack inspired by the current 3D adventure games and of old. Stylized vegetation dots the landscape as your hero traverses the world in search of adventure. This package features several stylized natural assets,…
[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
Hey Guys, I have never dealt with vegetation and foliage inside UE4. Can someone share some technical tips for vegetation optimization? (Material, textures, etc etc...) Thanks
MattQ86: HAHAHAHA.... what? On a related note, pizza is now a vegetable! http://www.huffingtonpost.com/2011/11/16/pizza-vegetable-school-lunches-lobbyists_n_1098029.html
Since when does growing vegetables count as fun? Its only because of the psychological aspects that people play it, or else it would just be growing fucking vegetables.
The lighting makes the vegetation [if that's what it is] look like models and not vegetation... like I mean they look like they're made of steel or something and just plopped down there.