I love a good opening cinematic, as long as you can skip it after the first time. Or the Blizzard style 4 throughout the game. I hate in game cutscenes, being pulled out of gameplay is never fun. The in game half-life 2 ones are nice, but it's annoying when replaying the game. I skip all the dialog in Skyrim, everything…
I use the acog scope instead of red dot. I like that little bit of camera zoom I get using it. The red dot sure did me well though! And yes, the grip is essential! I tend to throw a foregrip on most of my assault rifles and SMGs.. I find myself torn on the single player a tiny bit. I am a bit unhappy with the ending I got,…
I don't think Cho Ren Sha is that hard really, since the patterns have large holes, but it is hard to see what's going on with that moving background. No, it's mostly that the patterns are damn fast compared to other shmups. And the holes get smaller and smaller as you progress. Try watching the replay video in a fresh…
Just a thought that occured to me lately: Why is it that there are recently only multiplayer FPS that basicly require to have at least 10 or 12 people playing (better to have 32 )? Don't get me wrong, I enjoy those heavy team-play FPS like Enemy Territory or Battlefield(2), but they are impossible to play on private lan…
Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same…
Greetings everyone! My name is Cristobal Lander, I'm currently the QA Manager of a project to bring the Shadowrun World to a MMORPG. We are currently looking for artists, both 2D and 3D. But first, a little backround on the Shadowrun IP and the nature of our project: Shadowrun is originally a Pen and Paper RPG…
In addition to Emil's comments, I've got a couple more, now that I've completed all the cities. I didn't feel any compulsion to use the machine gun. The balance between the two weapons feels off; I never really felt like there was any significant downside to using the bombs, even on solo Zs, partly due to the essentially…
Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same…
I guess thinking of it as experiences is a nice way of putting it, I'll replay hl2 episode 2 for some of its really fun gameplay sections first and foremost. Its hard for me to nail what i find compelling about playing it. If i break it down a bit I play games to beat them mainly... l4d for example id play it till i had…
To add on to what Swizzle said, the biggest hurdle for evolving and refining games is that they don't have much in the way of established creative production models to draw on. Film and theater are the two parallels people frequently try to make, and we even mimic a lot of the production and studio concepts that evolved in…