Thanks Sylver, are you doing a realistic skull model or a stylized one? Luckily, i was able to skip a lot (most) of the difficult technicalities of a skull just because its supposed to look cartoony and not completely realistic ^_^ The big challenge of modeling this skull, unlike modeling a realistic skull, is making it so…
I actually disagree with doing realistic work, to strengthen your portfolio. Its obviously not the sort of work you want to do. Doing realistic art will land you realistic art jobs, and thinking that those are the sort of jobs that are out there is naive. So do you have links to the sort of games you would like to work on?