Old handle model. 2170 tris . 2k texture Basemesh made in Maya, High Poly in Zbrush. Baked and textured in Substance Painter. Sketchfab viewer included model
Here is high poly of old generator for UE4 game. This is meant to be badly corroded non-functional partly broken machine prop. More detail will be added via normal map, thats why this looks so bare atm. id really appreciate your comment at this point.
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm
been working on an old industrial light here is the reference: I got to the texturing stage and just looking for feedback Some Shots: Turntable: https://www.youtube.com/watch?v=N8NlHjI_ldA&feature=youtu.be
Hi everyone My First Post on Polycount :) Personal work recently done!! 2 Tris Old Metal Door Quixel suite Texturing & Normal map study !! C&C are welcome
Hello all - I'd like to find an old-school style web composing software. What I mean by that is something that allows to visually assemble page layouts by direct manipulation of elements (images and text) and able to run a fake local server to test out multiple related pages of a simple site. The page code needs to be…