Hello! First time competing in an Art Station Challenge. This part of my progress so far. We are at the last (super stressful but fun week. My WIP submission: link here Painting | Prop Design Painting in grayscale | Prop Design Concept Sketches | Prop Design Silhouettes Sketches | Prop Design
I made a teaser trailer for a short film I am planning to make. At the end there is a chase scene with some 3d cars. The rest was made with stock footage. I hope you like it. Comment/critique is welcome!
Working on an environment from a Pene Menn's concept. Here it is. As you can notice I took some liberty in design. Obviously it's not near from finish. I would like to low-poly/texture it and finally learn UDK to put the environment into the engine. Got any hints, tips, design ideas, critics? Go ahead then.
NOT photoshops pile of wank that adds recognisable parrellel lines etc:poly127: something that has quite alot of variable settings and produces tilable maps please thank you kindly in advance
Hi! I wanted to make a film of my scene for my portfolio but I have a problem that MRQ gives me different picture than I have in viewport. Antyaliasing settings It seems it can be also related to command r.Lumen.Reflections.MaxRoughnessToTrace. Now it's set to 1, but making it lower causes graphics issues as you can see.
Hey there, the Mesh loads up fine until I pick a smartmaterial and this happens: It seems like the material might be tiling itself even though tiling is not on.
Image created for local batman themed art show I hosted recently. I used a new (for me) workflow for the gun so I decided to document it and throw a quick tutorial together, found below. It uses a lot of the basic concepts from the Brian (Bobo) Jones DS2 weapon tutorial from 6months or so. I decided to use that general…
I am trying to create a Borderlands game-ready character, and I decided to use normal maps to preserve details from my high-poly model. It worked good, except for one thing: these strange curved lines. I Don't know the cause of them. I made them with Zbrush...you can see those lines in the red rectangle in the second…