Hey, Recently I've been adding stuff to my unreal marketplace, and though I'm making a decent amount of sales I wanted to know what people would expect to be included in each pack. Currently I'm working on uploading various stylized assets to my store ranging from weapons, grenades, props etc which offers enough variation…
I recently imported an .FBX of a max file from a colleague that had this odd self illuminated looking light gray material applied to it. And every time I tried to change it, any new material became the same thing. No problem I thought, I'll just reset it and start from scratch. No luck. Okay, I'll reset Max and re-import,…
Hello. As of my understanding, transparent materials/shaders require more power than a standard opaque one. That considered, take an object such as a weapon scope for example where a large portion of it is opaque, though there are transparent lenses. What would be the performance difference between giving the entire scope…
Hey folks, I've now followed a couple of different tutorials for multi-sub object materials/objects and I can't seem to get it to work. The latest, most sensible method I've gone through: Create my object in 3ds Max. Assign material ID to the polys. Create dummy and link object to dummy. Export geo by adding the dummy to…
Hi, When modeling I usually create a material called working which is a dark grey material that has animated opacity so that I can see the references better. After I did like 70% of a model I put on a wip material close to the colors that what I am modeling should be. Sometimes I would like to make changes instantly…
Hi all, So I've encountered an issue with Substance Painter 2 for a little bit now. For some materials that I have downloaded and put them in the materials folder in the shelf folder, and when I start up Substance Painter 2, sometimes the materials won't load up properly, or won't be recognized correctly. By this I mean…
Hi! This is a sort of continuation of the same eye material seen in this post from a little while back. I'm at it again in this rabbit hole of creating planar eyes instead of spherical ones, making my work endlessly more difficult - but as I'm starting to see some results, I like to think it will be worth it in the end. My…