I recently imported an .FBX of a max file from a colleague that had this odd self illuminated looking light gray material applied to it. And every time I tried to change it, any new material became the same thing. No problem I thought, I'll just reset it and start from scratch. No luck. Okay, I'll reset Max and re-import,…
Actually you can simply drag-drop a material from a content browser to the object in the viewport. So lets say you have your chamfered box two times next to each other in the viewport. You select the material in the content browser that you want to use, and grab-drop it to the first box. Then you choose an another material…
I was trying to figure out a way of creating a material for a model in 3ds max ... uh ... how can I put this ... part of the model/material can use bitmaps, bumps, normals, etc but part of the material is like chrome actually i was tying to figure that out to how to make a nice chrome material. attempted looking up…
I have a package that contains 5 base materials and 1 master material. The master material is applied to the object and outputs at 2k. The base materials are at 256x256, and are tiled within the master material. In Marmoset, when I load the substance, the material applied is one of my base materials. I need my master…
It really depends on the project, the engine and the object but in general if its going to have a few textures, create a multi-sub object (click standard and change it to multi-sub) and add new textures to the multi-sub assigning the ID's as you go. So you have one master material instead of a bunch of separate ones. This…
Hi, When modeling I usually create a material called working which is a dark grey material that has animated opacity so that I can see the references better. After I did like 70% of a model I put on a wip material close to the colors that what I am modeling should be. Sometimes I would like to make changes instantly…
He was talking about "Use Scene Material" when you are creating a new xref record from file, and objects have the same material name as a scene material. So I'm not sure to understand correctly your issue. The only way for a material to exist in a scene is either to be assigned to an object or beeing in the material…
Hello everyone, We have been working on a material editor for a while and are very excited to release it today. This brand new feature has multi-material support for diffuse, normal, specular maps and many more. With this tool you can now fine-tune the materials of your objects in real-time with the Sketchfab viewer. You…
Hey guys, i've two materials that i want to blend with an alpha mask. the idea was to set up both materials seperartly and blend them by using an alpha mask in a third material. i know that it works i've seen it somewhere but i dont know to get it right. what i've done so far: 1. i made two materials 2. i used for both a…
yeah, if you select a material in the mtl. editor and hit the "X" icon button just below all the preview spheres, it'll probably ask you if you wanna reset the material in just the editor, or in the scene too - just make sure you choose the option to only reset the material editor material! then bingo you can make a new…