I've realized that you really shouldn't rely on Baking for Hand-painted stuff because this model looked really good compared to the previous hand-painted models that I've made.model
I always model my hands in a relaxed pose. The theory is that you should model all joints at 50 percent from either extent. This of course is not a practice used on all joints, but it certainly helps deformation. Putting your hands in a relaxed pose by default also helps avoid the 'mocap hands' look. That's when you have…
Hi everyone, these are some new assets done for my characters and creatures. Usually it's hard to start from zero an entire character, so I've decided to put these on the Artstation Marketplace and Gumroad. ^^ I hope they will be useful! Artstation Marketplace: https://www.artstation.com/vegelgrady/store…
It's utter cheating and have very little to do with true >>hand<< painting, but you can use zbrush to bake mat caps, and base on them use photoshop generate "hand" painted effects, by using these mat caps as masks and overlays. I have been playing with it recently, although more for realistic texturing (I'm using photos…
Speciality: -Low poly model for videogames. -Hand painted texture. -Characters -Props Portfolio: https://www.artstation.com/artist/diegomeza Contact, E-mail and Skype: mantecado@gmail.com Low poly character "Demolition Goblin": BPR/Hand painted texture. model Low poly character "Alistar": Hand painted texture. model Low…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hey we are looking for artists to create hand painted textures for use in UE4 and Unity. The format we are looking for is:* Base Color / Normal / Roughness/ Height / Ambient Occlusion * Resolution 2048px by 2048px ( Also work with 512*512px ) * TGA format * Tillable * Hand Painted * Mobile and PBR ready You will also need…
Hey you hand painting guys out there...I was wondering if you guys can help me out on hand painting an entire environment...this chandelier was the style I was going for...this seemed easy enough to hand paint taking into consideration only a single light source on a single item... I had also wondered if a spec map is…
You need to split UV edge when you split vertex normals along an edge (i.e make the edge "hard" or in 3d max terms set different smooth group in adjacent faces. For a videocard it's no difference would you just split the geometry ) Beveled edge on the other hand allows you to keep smooth shading across it. So unified…
Hello all. The software I'm using is Maya 2016 and Photoshop CS6. So I'm new to hand painting my textures, and I've found it quite fun :) I had a question about UVs and hand painting. So, here is what I'm working with: Low poly, modular fence piece. Just keep duplicating them to have a fence where ever you want. It's a…