Hello, so as someone who is fairly new to 3D modelling and game art I was looking for a source to help me identify things I need to know/ practice. I have not found a single source that has all the information collectively, so I was hoping you all can help me! Right now I know env artists should know: 1. Low Poly/High Poly…
images- you can see more than one at a time, if the prospective employer is put off by anything in the first they can see that there are others awaiting. it may not be the quality of work they are particulaly interested in, for example a someone making stylised envs may not be bothered looking at lots of photoreal envs for…
I've very little env art experience, but for a first ever env scene, this is a really great start! I'm not sure what mood you're going for though. In the reference images, the colours really pop, especially the greens. They seem a bit too desaturated in yours. The reflection from the water suggests that the sky should be…
How do i get a sharp env. map reflection... I'm making a copper dive helmet, but even if i set the gloss texture to 100% white it still doesn't reflect a sharp env map. this is the look im going for. http://vallejogallery.com/objects/diving%20helmets/Mark%20v%20number%205169%20%20D83/1000%20dpi%20front%20.jpg