We are a team of 12 video game developers (ex-Riot Games, Crytek, EA) working on a prototype demo for a single player sci-fi game. This contract is for developing in-game cinematics using Unreal Engine 4 that support key narrative beats that we already have planned out. Must be experienced with UE4 Blueprint scripting, UE4…
Hi guys! I'm quite new to the Polycount so this is my first post here. I'm working on my first piece for my environment portfolio and it is about a legendary island somewhere in the Mediterranean sea. I'd be glad to hear some opinions on the work I'm doing. I'll link a cinematic I made for the project so you can have a…
Hi, guys! I'm trying to have a further understanding in how game's cinematics are made. Generally speaking, a ps3/xbox 360 in-game character has somewhere between 10.000 to 20.000 polygons and the details are simulated with normal maps, right? But when you watch a game cutscene (cinematic), where realtime rendering is not…