Hey all! I recently finished this Weapon Cosmetic for my SCAR-H. https://www.artstation.com/artwork/myRRd I modeled it in 3DS max, textured it in Substance Painter and rendered it in Marmoset. Hope you all like it ! :) Thanks! -Cohen
THIS IS FUCKING HILARIOUS (for those who know Pixel [good or bad]) http://seattle.craigslist.org/crg/55304617.html Pixels reply http://seattle.craigslist.org/crg/55376825.html
The art and tech behind is from outer space. I have no idea how they animate such massive data. https://www.artofvfx.com/alita-battle-angel-eric-saindon-vfx-supervisor-mike-cozens-animation-supervisor-weta-digital/
Hello everyone:) I'm in! ...and I hope to make it in time! Final 1920x1080 (c) Roman Guro http://guro.com.ua Instagram: http://www.instagram.com/romanguro Facebook: http://www.facebook.com/roman.guro
looks good so far, your colour variation and large battle damage make it a bit harder to read than the concept. That might partly be the lighting though.
Working on my ZBrush hard edge skills. Initially sketched the entire bust from a polysphere to get the big shapes roughed out. Then went and separated it all into subtools. After that I've been cleaning it up, adding detail and panels with Slice curve, panel loops, clip and trim brushes, subtool ops and a few alphas. And…
Hey All, " Alternative history/early 20th century carbine." I built the base mesh in Max and have started Zbrushing. I'm taking a step back for a breather and figured I'd post a WIP shot. *The optical sight and barrel/gas block assembly haven't been painted.* My next step will be to continue painting while adding pins,…