Hey, a little late to the party but August has been a busy month. Whipped this up on sunday, we'll see if i can finish by the end of the month, it's a bow for Drow. Here's the concept and the progress on the high res mesh: Some really nice stuff so far this month, especially that chen mount by OniLolz and Zaphk.…
Update: I’ve been told that the optimisation view mode is not the best way to assess performance and that the amount of poly I have is not the end of the world.
Hey guys, been asked by a couple of friends to digitize some old camcorder footage we have of us working on cars and such from our teen years, and I'm wondering what kind of setups you use to capture vid-in footage on your pc's? I'm running a win7 64 rig with plenty of hdd space and ram, and I'm just looking for something…
I still mess around with Neverwinter Nights on occasion. Not massively multiplayer, but still fun with all the created content. :D I've played allods, and I was surprised how subtle/avoidable a lot of the f2p 'traps' were. I've put a good amount of time into a couple different characters over the past couple years, and…
Wrapped rifle texturing. Overall, my approach in asset production is keeping the final picture in mind. Understanding where and how it will be used drives the amount of details that should be put into the work. Nevertheless, I tried to add something extra to give the weapon some character.
That looks awesome! The main issue I see is with the textures, specifically "cloudy" effects. It seems like the Photoshop render clouds filter is being applied a bit carelessly in the spec. The part that sticks out the most is the mounting rails on the side of the reflex sight, the magazine. You did a much better job on…
just released a new version of ShoeBox v3.2.0 with some new Bitmap Font features. It can generate an automated optical kerning for any font including non Latin based ones. It shoots rays on each bitmap character to determine its volume of the left and right side of its silhouette. By averaging each side's rays lengths into…
Is that a bake from multires? I don't tend to bake displacement from it, but I've seen some fair amount of weird banding on Bake from Multires Normal when you don't use "Apply Base" first.
Hello, i was wondering what sort of opinions do polycounters have about the Pimping and Preview forum. The reason i ask is to perhaps open up a discussion about how effective is the P&P forum. Myself i am of the opinion that the forum is not adequate enough to handle the sheer amount of posts and there are so many that…