Paul Graveson has a tool, that he did not publish as far as I know: Spline tool. This is not the same as objects that are repeated along the spline with the snapshot tool. These objects are bend along the curve and merged like the curve brush in Zbrush. I know you can do this manually with the world space path deform…
Hey hey, I am releasing a new set of XMD Brushes, Monster Mash. This set is 94 IMM parts in 9 different IMM brushes. And they are free! :smiley: These brushes are not intended to be a final sculpt. This is not kit bashing. These are sculpting pieces that are meant to be a base to start from. When you download the set you…
I was researching more about terrain texturing in zBrush and found this kit: http://www.asilefx.net/catalog/product_info.php?products_id=163 Would you guys recommend it? Never bought anything from asilefx before.
I'm trying out GoZ so I don't have to keep exporting OBJs and then import those in zbrush. But I'm running into some really strange scale issues. So here's my original in maya. My settings use centimeters. There's a human for scale (180 cm) and the box next to him is scale for the staff bearer. Here's an OBJ of the staff…
For some reason, its like the brush is inverted, its acting as if i've selected Zsub, but even when selecting Zsub, it acts the exact same. Seems to do the same for claybuildup too??
I used my CurveTube brush on the curves on the sides, see image below and the typical brush size to tube size worked fine. after splitting those tubes off the model and trying to make a new tube they all stay as thick as pictured below in the middle (the thick donut) anyone know where I messed up? :D
When I create a multi alpha brush from meshes (after unify of each mesh) and use the dragdot stroke the 'alpha' is cutoff/clipped round. This depends on brush stroke size. Large sizes have more cutoff. What causes this?