When I create a multi alpha brush from meshes (after unify of each mesh) and use the dragdot stroke the 'alpha' is cutoff/clipped round. This depends on brush stroke size. Large sizes have more cutoff. What causes this?
i do not know but want to attempt to help, does the mouse average in the brush stroke (if memory is correct) help with this at all if you bump it all the way up? maybe dynamic is doing something funny, try both versions? on and off ?
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