Hi polycount. :) i want to make short animation. I try...but how to make ? Realistic Jupiter, be more Ceres, meteor belt and 3D space in maya. Center : Ceres space station, the story goes around the station. what do you think ? Any tips. Thank you very much.
I'm getting into retopologizing but I'm having some issues with doing faces. I feel like there are some common sense components I'm missing. Anyone have any tips? Pic related. I was doing pretty good on this one until I filled in polys on the cheek and got this weird poly loop thing.
I am a very big fan of sci fi games, but unfortunately I am not very good at design. Does anyone have any tips or tutorials, whether it be modeling or drawing, on how to design for sci fi environments?
Hi people. I just learned about the GLB files but I want to know the ideal characteristics that a model or scene should have to be exported as GLB, optimization and clean up and any other useful tips. They asked me about this on a job interview but I have no idea at all and I cannot find information about this.
Hey hey everyone! been a long time since I posted anything here, but here goes. I've been having a play with a Star Wars Tie Interceptor and feel I am maybe 75 - 80% done, but kinda feel I could use some critique and suggestions to get it done.. I'd be very happy to hear any thoughts anyone might have on how I could move…
Hi guys, Ive just finished up my high poly TIE Figher, hopefully get to the Lowpoly in the new year after the Christmas break, more shots at the link below https://www.artstation.com/artwork/EyLNn Merry Christmas! Cheers, Ben
http://tigsource.com/articles/2009/07/15/tim-langdell-and-edge-games-still-at-it http://www.tigsource.com/pages/edge-games Read those articles. This guy pisses me right the fuck off. An example of what he does: Mirrors, a game by edge!