I have a package that contains 5 base materials and 1 master material. The master material is applied to the object and outputs at 2k. The base materials are at 256x256, and are tiled within the master material. In Marmoset, when I load the substance, the material applied is one of my base materials. I need my master…
It really depends on the project, the engine and the object but in general if its going to have a few textures, create a multi-sub object (click standard and change it to multi-sub) and add new textures to the multi-sub assigning the ID's as you go. So you have one master material instead of a bunch of separate ones. This…
Hi, When modeling I usually create a material called working which is a dark grey material that has animated opacity so that I can see the references better. After I did like 70% of a model I put on a wip material close to the colors that what I am modeling should be. Sometimes I would like to make changes instantly…
He was talking about "Use Scene Material" when you are creating a new xref record from file, and objects have the same material name as a scene material. So I'm not sure to understand correctly your issue. The only way for a material to exist in a scene is either to be assigned to an object or beeing in the material…
Hello everyone, We have been working on a material editor for a while and are very excited to release it today. This brand new feature has multi-material support for diffuse, normal, specular maps and many more. With this tool you can now fine-tune the materials of your objects in real-time with the Sketchfab viewer. You…
Hey guys, i've two materials that i want to blend with an alpha mask. the idea was to set up both materials seperartly and blend them by using an alpha mask in a third material. i know that it works i've seen it somewhere but i dont know to get it right. what i've done so far: 1. i made two materials 2. i used for both a…
yeah, if you select a material in the mtl. editor and hit the "X" icon button just below all the preview spheres, it'll probably ask you if you wanna reset the material in just the editor, or in the scene too - just make sure you choose the option to only reset the material editor material! then bingo you can make a new…
Two questions: Is this normal: I load a new material and choose the default damage material (white scratches over gray background basically). I accept the choice. The scratches show in albedo channel properly, but no other channels seem to be affected. For example, none of the scratch details seem to show up at all in the…
Well, Chat GPT now makes python scripts that builds you complex node based setups for both geometry nodes and shader nodes in Blender and I managed to make its AI image Generator build me exactly images ( alphas mostly) I asked after. After 3-4 correcting approaches . A thing I couldn't get from PHotoshop/firefly AI that…
Ah well I hope your game art program is way better than my game programming program. :) That said, what you need most when dealing with materials is good sold maths skills. Specifically geometry, algebra, linear algebra, and some very light calculus doesn't hurt. Its not as scary as it sounds though. ;) What you need just…