Depending on what you want to do... One version of this I do in Photoshop when putting my AO bakes in the diffuse and spec mask. I take all my layers for AO, cavity and anything else I want in both the diffuse and spec, and turn them into a smart layer. double click on the smart layer, it opens up another file and you can…
Trying to export my character rigged in biped to fbx to use in unity, but I keep getting this error. Warning: Unsupported 'By Layer' mode (14) The FBX plug-in does not support objects set to "By Object" mode in the Object Properties > Display Properties group. These objects are exported as "By Layer" instead. You can…
It works with any image format which supports transperancy(gif,tif,png) and converts it into a smart object before applying the transformations. The procedure is as fallows: always open first the document you wish to move and match with the second one.The second document should contain a target layer which should be named…
Modeling off of blueprints is annoying but necessary. My biggest problem is that planes I'm not interested in often get in my way and obstruct my view. I usually hide them temporarily, but it dawned on me that if they were on a separate layer, I might be able to get rid of them more easily. I don't really use layers in…
Layered materials are actually just material functions, which are blended with other material functions, and by doing that (combining them) you create a new material. Actually, you don't need to set up different materials ids (you can, but its not necessary for the material layers to work). I usually do this when working…
To do this in Photoshop you need to use a smart object, multiply-blended groups, threshold adjustment layers and clip-masking. (Source image was this.) The layers needed (I actually used more for the above): (1) Group folder, always in Multiply blend mode. (2) A Threshold adjustment layer with the threshold set to what you…
I just realized this, sorry if I am the last person on earth to start using this workflow. Hold ctrl and right click some pixels in your open document that has multiple layers. It will show a pop up with that layer's name that your mouse pointer is over. Select the layer name from the pop up and it selects that layer in…
Hi! So here's the deal. What I want to do is to do a batched rebake of all the texture layers that are applied to one mesh (I'm talking about its source PSD layers here), and apply them to another one: a newly created mesh that I unwrapped individually. My "original" model has a PSD with ~50 layers, and manually applying…
There's no problem while u use Blend If - This Layer. You just have to create a new layer on top, select BOTH layers and ctrl+e to collapse them. It's a bit more tricky when you use Blend If - Underlying Layer, since of course, it depends of the underlying layer. Hopefully, the blend options between two layers are…
Thanks for the replies guys! I come from using XSI and I simply find it a bit odd that the Maya layers have partly the same functionality. It just seems like you would want to know which object a layer is on, as opposed to only knowing which meshes are in a layer. I really prefer Maya to XSI, but it seems odd that there is…