While Foundry is working out the issue with Kits on Steam, I've released the collection of Macros for MODO Indie: MODO INDIE | Pushing
Points Macros Collection The Pushing points Macro Collection is a collection of over
30 tools from the Pushing Points Hatchet and Topology Scripts collections that
have been converted to…
Hi guys! I have just found an interesting tutorial of The Foundry at YouTube. It calls: 'Modeling a Cartoony House'. It was useful for me, some kind. This is The Cartoony House I have made, after watching the tutorial. I would like to recommend it to everyone. Maybe, it would be useful for somebody else, as well. I was…
Figured this would be best suited for the UE4 subforum. I've written up a plugin for MODO which allows you to use the "Static Mesh Morph Target" material node. UE4 already comes with a 3DSMax script for it, this should allow MODO users to gain access to the same functionality. You can find the script information and…
Watch Full Movie- https://www.youtube.com/watch?v=uE4KSI2h1-0&t=3s A computer-animated short film about a sick house that must be cured before it can be sold. This is my senior thesis film I created at Ringling College of Art and Design using Autodesk Maya, Adobe Photoshop, Adobe Premiere Pro, Pixar's Renderman, The…
I posted the same reply over on the Foundry forums; You'll need to set the color dodge of the normal map to linear. You should be able to select the texture then set it's color space in the Image Still properties. The colour space of images is set by the bit depth of the image, rather than it's use. So 8bit images will be…
You mean this FAQ? That's the licensing system for every Foundry product that's not Modo. You would only have to go through that with Mari, Nuke, Hiero, etc. etc. Modo still uses the licensing system from the old Luxology days. Also if you're not a rigger, I'm puzzled as to why you're concerned about the rigging system...…
Already annoying the people over at the UE4 forum with that ;) hopefully we can find the solution. But the problem is, that upon exporting UE4 doesn't take the center i adjusted with Hotkey 7 as Pivot but the Origin of the whole scene. I really want to keep the scene the way it is and not zero out all the meshes since iam…
Hi, Non-square textures are not on the roadmap for this year I'm afraid. This is however exactly the sort of feature request I'd like to hear. I'm still learning about games and games-related workflows so thanks for asking. http://mari.ideascale.com/ ... is a great place to log ideas. Although not officially run by The…
MODO 901 is on its way: join our live event today before it starts! The full schedule and details on how to register can be found here. If you are in San Francisco, you can register to watch in person here. There will be a live chat during the event, so you can all ask questions as it unfolds. Exciting stuff! Register now!…
Hey, I'm glad to present my new artwork. I would be grateful for both praise and critique. The artwork is modeled in Foundry Modo, painted in Substance 3D Painter. It took me 2 months to finish this project. I've made a lot of mistakes (I'm grateful for them), redone a lot, and my computer is really slow 56 000 tris…