Hello yes. When adding a vertex color to diffuse i only get red channel in the render. In the viewport it shows ok when enable display on data channel, but on render is still red only. Data Channel Enable Display OFF Data Channel Enable Display ON
Right, so I'm porting a model from WoW into Skyrim and I'm having issues getting the rig working, or more like having issues getting the skin modifier to work In 3DS Max 2012, I can see the envelopes and only add weight to them. When I try to remove weight from the model be it either by selecting vertices or weight…
How do I do it? When I try removing every single button in Enable Customize mode, it keeps the toolbar but there's no buttons on it. I just want to be able to remove the side toolbar. I've been able to do it with the top and bottom toolbars. I see I have these two buttons in the tool bar, but I literally can't remove them…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Turn off the read/write flag on the mesh and it will cut the memory used in half. Doing this means you will need to do manual refresh every time you change the asset. https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4.html Models Disable the Read/Write enabled flag TheRead/Write enabled flag for…
Hello, Going back to my Evil Genius environment, I've noticed my Light Shafts are no longer enabled. Here are some points of interest for those who think they could help me out here: * I have this feature enabled on a single direction light * I have a custom Post Processing chain * I have a custom LUA (it doesn't work on…
On the face of it an interesting closed source option however I think a brief workflow overview would help, thus enabling people to assess either it's pros or cons themselves although appears your demo is no longer available? Side note - for hard surface stuff I make, a native voxel remesh technique seems straightforward…
Recently upgraded from a 2010 version of UDK to April 2011. As I am running XP64 here at home, I can't get much more current than this. As a side issue, if anybody knows the most recently possible build of the UDK I can get is, that would be nice... ...but that's just a tangent. This pathetic cry for help is about…
info on why not to set your http:pipelining to anything over 8 directly from MozillaZine. http://weblogs.mozillazine.org/asa/archives/007164.html Also, an FAQ on exactly what this function does: http://www.mozilla.org/projects/netlib/http/pipelining-faq.html [ QUOTE ] Yes, enabling HTTP pipelining can dramatically improve…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…