some tutorials on rigging in cinema 4d: http://www.psionic3d.co.uk/page.php?36 http://www.psionic3d.co.uk/page.php?37 and for more great tuts just check out the tutorials main page: http://www.psionic3d.co.uk/page.php?3 hope it helps, i'm not familiar with cinema 4d myself so i can't help.
I would also recommend watching some of Feng Zhu's stuff especially these episodes: 53, 52, 38, 37, 20 and 19 I think it could answer a lot of questions you have and give you a good direction on the type of things you should probably do. http://www.fengzhudesign.com/tutorials.htm
Here my personal project Sadhi Favn I worked on that is really hard and hope you like it))) Model has 80K polygons and multiplay texture 4k resolution. Unfortunately i can't upload the model in the viewer in full resolution, the file is 37 mb and Marmoset viewer has limit only 15 mb. Because of that the model in the viewer…
i don't really see anything wrong with it, considering the sex and age group that spends the most on games. the group is male age 20 to 37, and we all know that in your late teens and 20's were all pretty sex obsessed, so what is the problem with games marketing to that group, with there characters and scenario decisions…
Can i drag and drop Textures to a whole Enviroment in CryEngine, Max,Maya and UDK/UE4 like showed in 0:37 Min ? [ame=" https://www.youtube.com/watch?v=1CeRcJHdJbo"]Quixel Megascans Environment - YouTube [/ame] I would like to know a bit of the workflow with Megascan. [ame="https://www.youtube.com/watch?v=1CeRcJHdJbo"][/ame]
Thanks Minotaur :) . The lighting near the end gets this reddish color through post process. It haven't changed the lighting much in the UDK file. The intention was to show the view of the creature after it stands up (Second 37), the fov and pace of the camera also change. Was that apparent when you saw it the first time?…
hey, maybe you just have to check explicit normals when importing your mesh. Also these links may help you. http://www.zspline.net/blog/modo-401-to-unreal-part-i/ http://www.zspline.net/blog/2011/07/25/exportlayer-v1-3-for-modo-501/ http://forums.luxology.com/topic.aspx?f=37&t=41509
I'm nearly 52 and have been in and out of game dev since 2001 (I was 37). I began by modding for UT and got noticed by a visiting developer whilst working in animation. Nowadays it's handy being the greybeard in design meetings that says "You know, a game exactly like you're proposing was released on the SuperNes back in…
Great work so far, i'm really liking where this is going. I mentioned this on stream, but i would make small tweak to her proportions (just posting side by side view with original picture so the change is easier to see). Looking at it now - on post #37 her proportions look great, at least to me. I don't know if you changed…
Wtf, 50 fucking euros the splinter cell pack, why?? what's up on steam!!! 46 dollars should be 37 euros as much. Europeans as always, paying more. Some friends told me the drm of this game is a total nuisance. Having the other splinter cells, i think i should wait for a real deal. 50 euro is a bad joke. The dawn of war II…