Here is my M40A1 sniper rifle work in progress, practice using nDo2... I created 36 tileable camo texture variants for it, just needs some final tweaking on the textures and to clean up some distortion in the normals around the trigger. 4021 Tris.
You want to look at the polySelect command with the -lpt and -rpt flags. The flags require two arguments of the edge number only, like so: polySelect -lpt 32 36; http://help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/Commands/polySelect.html#flagedgeLoopPattern
I get currently 20 days + all bank holidays(11) + day after thanksgiving, and the week after xmas(so far). All and all ~36, that's WAY more than i will ever use.
I'm sorry, but you can hardly go by what the "critics" at Rotten Tomatoes say. Bottom line who's to say a movie that has a 36% is worst than a movie that has a 90%? No one, but you in the end.
Rasmus, that file is actually generated from the non-shuffled 36 meg beefcake on the first successful run. Your crash is likely unrelated to that image. Feel free to email toolbag@8monkeylabs.com and attach the .log files.
How can I do this in Maya? I am having trouble with cv curves. I am trying to create that shape with a sharp lip at the edge like the one in the video. 9:36 - 11:34 https://vimeo.com/26399689
model Day 6! Didn't have much time today, so I decided to actually make the main part of the computer that I forgot when I did the monitor/keyboard/mouse. 36 tris 256 x 256 diffuse model Updated scene!
That is way too high poly for a game. You should create a low poly version (which would be like 36 poly) and then bake a normal map for it. Also, learn texturing. Real 3d artists are also 2d artists :) Good luck with your endeavors. -Tom
Do somebody know any plugin that could do this in Blender : 0.33 time? "Stitch shells" https://youtu.be/mDOP6d-Fkdw?t=36 It's pretty tiresome with stitch which requires lots of manual rotating and flipping