I am having more trouble than I should be with copying key frames in Maya. I am trying to animate an idle on one of my characters, and I am trying to copy keys to create moving holds. But I can't seem to copy and past correctly. I'll copy a frame and then I'll paste it at a different point in the timeline, and it will make…
Hi, my 2012 max has serious issue with map updating. When I'm using shader like Xoliul or 3pointlight it sees some maps as a previous versions. It doesn't update them in viewport and when I go to a window where i choose the map and click on the map i want it shows previous version. here the gloss map is really bright but…
It's this time of the year again! All the gaming industry is flying to San Francisco for GDC, and like every year, Allegorithmic will be there too! Come and see us at Booth #212. We will be showing the all new Substance Designer 5 and Substance Painter 1.3 and a great lineup of Special Guests will be showcasing awesome…
I got 3ds max 2012 and the SMD plugin. I imported multiple TF2 characters , but they all had these spikes coming out of them which is connected to their rig or something. I heard about this bug but have no idea how to fix it since I ama newbie to this program. I heard converting them to OBJ files should work, but I have no…
Hello again! I've got a question that's been bothering me for a while now. I'm using 3DSM 2012, x64, and I've noticed that I can't get the Unwrap UVW editor window to stay on my second monitor. If I close the stack on an object and reapply the Unwrap UVW modifier to it again, then open the window, it will open in what…
Hi guys, I'm getting this problem when I export a mesh from max 2010 into mudbox 2012. What happens is although it seems fine at first, when I apply any texture to the object it seems to try and re-draw some faces as though they're welded to some other random verts on the mesh. I'm assuming this is an issue with the UVs…
Just got Max 2012 installed, and having issues where I see vertices behind a poly which is annoying as hell. I did switch out of the nirtrous renderer but actually then couldnt see any vertices at all. Not really having fun with this new version though they did seem to fix a few things. Uodated my vid drivers (gtx 280…
I am not sure if this is the right section to post this, but something weird is going on. This morning I was on Google looking up some references, when one of the pictures i clicked on brought me to one of those virus sites that says you're computer is infected. I immediately used task manager to close the process of…
Hello everyone! I'm running into a troublesome issue after I've built a new system. 2012 x64 is randomly crashing (I assume) when I paint objects, although I hear it can also arise from OBJ imports. I tried using FBX for some of my models and that still causes crashes. Here's my computer specifications: 16GB of RAM GTX 580…
so my school computers just switched over to max 2012. i thought it would be awesome, little did i know the trouble i would have with some features i was so used to using. a) In the uv editor when i unfold map it doesnt stitch all the chunks together like it used to. you have to manually select each edge and weld! anyway…