Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…
Agent-X you have to put the link to the actual image address not the page where the image is and use the UBB Code tags this is the address you want to use http://ic3.deviantart.com/fs11/i/2006/249/f/3/DragonUpdate05_by_ExtremeCreations2001.jpg so just [image]…
The albedo example you show is not the true albedo. It should have NO lighting information at all. No shading, no smooth reflectivity. The overlapping boards are showing shadows, and the raised wood grain is showing lighting information. Just as Noth says, that lighting information should be coming from your normal map,…
I would rather not, but we are in a pinch. I need a elemental skinned for our mod, Battletech : Mobile Infantry. Here is a link to a pic that is about what we are looking for the skin to look like: http://www.cdmag.com/articles/030/006/shot9.html (not a elemental, but a good idea of what we want) We are looking for a high…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Hello, i am barely new here in polycount and i don't know if this is the better place to ask that. I am an amateur 3d modeler (sorry if my english is bad) and i get my first 3d job. They ask me to do something like that: https://www.vans.com/customizer.slip-on-classic.html?recipe=006 (but not with soes). I can do the model…