Nice work. May I ask, did you subd modeled everything or did you hardsurface sculpted some of the more weird parts? (thinking of the front part of the main body) Cheers!
My understanding is that for organic things such as z brush sculpts you would create a "mid poly" model which you could uv and then use displacement mapping to give you all the details.
Awesome work! I like the handmade feel it has, and those rocks look good. I'd also like to check out the time-lapse. Sculpting rocks is a deficiency I want to fix.
By all means, please feel free to iterate on what you mean. Post examples, or figure reference to point out areas of improvement, instead of posting a statement that does nothing to improve the sculpt.
this is how far i am with the model now, lower body is just stand-in. Im practising with Zbrush now so i can sculpt him later on. is this the right way to post the wires?
Cool looking update, loving the voxel/tessalation/whatever technique they use sculpting, that path drawing and finally some proper hdri (or at least environment) lighting for the renderer. :) Now release the SDK already!
Very true. I came to that exact realization, but strangely it was only about a week ago. So I'm now working on a sculpt of a plain ol' lady. Thanks a lot for taking a look Chillydog!
Hey, just a quick update before I go out. I've sculpted, UV'd and laid the base colours down on the rest of the wood bits for this stairway. I'll finish the rest of the details tomorrow.
Any tutorials will be good. Pick the ones with sculpting, hand painting texturing, high to low baking, optimization, and concept painting, as those will probably be the most useful skills to have on this journey. God speed.