My character entry is going to represent some kind of a forest spirit. I have the general idea of how it's going to look, but not sure how to find the necessary references for it. Let's see how it goes.
Update, a few GIFs were added to the main page; showing off more examples of what can be done with the tool like false lights and polygon shadows. That was an easy enough update.. x64 is a whole different beast.
wow really cool! the only thing that pops to my eyes is that in the concept the beast from her back seems far more connected to the girl than in the sculpt. somehow it takes some of the badassness of the whole concept imho
I dig, it and share scoob and shotgun's though I really like the way it still has some humanity (behind the facial features) while being some hellish beast, it makes it look disturbing and dangerous at once.
thanks sectaurs! googling mange ... without filters is not very good. all the references of horrible wounds i had to go through for this project so far are kind of disturbing ;). the beast is blue. i'll work on it! thanks again!
NAD - hahaha Yeah, I think it looks great. Slick render, I definitely want to make love to your geometry. I am curious as to how a bump of some kind would change the face of this beast...
With laptops it seems like the more power you want, the larger its gotta be, thus transforming it away from a laptop. Trust. Its no fun carting around a 17'' beast of a machine that's super loud whenever on.:poly121:
Awesome painted texture! That will look sweet. It's shaping up, man. And where the hell did you find that slate tile picture?!?! I've been looking for something like that for my church. Mind if I grab that beast?
I wonder if they will have a home version that lets us switch the plutonium fuel rods out on the fly so we don't have to power the beast down or interrupt all those movies everyone will be pulling down.
Here's a shot of EQ's boss little vespa model lit by light probes and the Marmoset Unity shader. I've made a UI that modifies the Beast settings xml file and adds an HDR sky to its GI rendering.