Welcome to 2016! 1 or 2 Embeds Max The point of this thread is to be a quick update of whatever you're working on. If you want to show more videos/images, or ask for feedback, that's great. But please make your own thread for that. Then you can embed an image or video here, with a link to your thread so people can go see…
I can't stand 3ds Max 2017 anymore: it crashes randomly with the most stupid thing (using edge restriction to move a vertex, changing selection mode, deleting edge loops...), sometimes it closes without any notification, keeps alive the proccess 3dsmax.exe after having closed the program or explodes when using the relax UV…
Hey guys, just wanted to do a quick plug of the latest and final edition of my Material Manager tool for Maya. Any feedback is welcomed, and I'll keep an eye on this thread for bug reports. Thanks! Material Manager 5.0.0 The Material Manager is an all-in-one interface for quickly interacting with scene materials. Quickly…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
I've noticed that the boolean modifier has been changed since 2016. Is it correct that in order to ie. carve out a cylinder from a box in 2017, we have to select the box now first and then add the cylinder after and select subtract? I realize that i can drag the order around, but it just seem weird compared to 2016.
Hello , I have max 2011 but I am trying the new 2017 and I am having a little dificult time as seems a lot of things had been shifted changed etc ... If is ok I woul dlike to use this thread to post some of the questions I might have when trying to align my experience with the first to the second. SO I was looking at this…
Anyone figured out how to do this, I need to send a shelf from 2011 back to 2010 but it gives an error saying the shelf is unreadable in 2010. Sure there is some crap I can delete out of the text file and the shelf will load.
Hello my friends! I am skinning a model in 3ds max 2016 but there is a little problem, in envelopes mode, my model is with real material yet while in old 3ds max like 2013 as you enter to edit envelopes, model is white so you can see envelopes and their weight very easy. But as I said in 2016 as I enter to edit envelopes…
I have 3ds max 2016 (with sp2 i think). And i have imported a rcs point cloud. Im trying to build geometry on the point cloud and for that i need to snap to the point in the point cloud, but it doesnt work. It ignores the snap. I tried what i could but it doesnt snap to the point cloud points. Sometimes (1 out of 20 tries)…