Hi, I want to share with you my last project looking for some feedback for the textures and rendering before include it in my portfolio. Hope you like it :) This 3 were made in Marmoset And this ones in Unreal
I never worked for a game using Unreal engine . And there always been seams . SSAO revealing them like crazy and so on . What magic Unreal has is a modern wonder indeed.
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Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.