how bout using your eyes to select HUD controls activating them with voice commands. Or to make game characters able to look you directly in the eye. Or for teammates to follow your gaze to see what you're looking at when you make a sudden motion.
just been mucking around with it and for adding simple edge loops its fine, but it seems a bit flakey overall. it would be good if you could stop it acccidentally selecting polygons when you are trying to work on edges for one thing. trying to terminate an edge loop is a real pain too. maybe I am not doing it right:/
I have a bunch of models in 3ds max that are individually unwrapped. Now I need to have those models all on one texture. Is there a scripted that allows me to just select all the models and press a button and it moves all the uvs and respects how they are unwrapped individually but puts them into one uv and creates one…
I'm watching 3DMotive's tutorial on foliage creation and the author, who is using max, just selected a tool called "branch" that allows quick branch creation. I've always subscribed to the mindset that anything max can do, maya can do, but this tool is new for me. Anybody know how I would use that tool in maya?
Hi, I've updated the BCM_ShortcutsUI so you can trigger selection of brushes when pressing a button or it's corresponding shortcut key. This way you can access very fast your favorite brush. you can watch a video about it here: [ame=" http://www.youtube.com/watch?v=EkQXvMXDdX4"]BCM_ExtSHUI brushes[/ame]
hey guys i have something i need to export out of zbrush ( a sculpt ) but i hit export, and it doesnt export nothing, the model has various pieces, is it possible to simply select all and export ? Zbrush documentation rather prefer to talk about displacement maps nad normal maps instead of exporting... thanks !!
Hi, I'm working on a script where I want to create a Button for "show material attribute" when we right click on the object. For eg. I have selected one sphere and when I click on that button it will automatically open its material property. I don't know Material attribute Command. Thanks in Advance
Is there an option in max (2017) to specify a location before creating the object (line) ? eg I would like to create a line with a z-offset of 10. so i can see my line above other objects in the top view. Usually a transparent plane in combination with autogrid works but that is cumbersome, hiding and unhiding to select…
hey all, I'm making lightmap UVs on the #2 uv channel. then if I collapse the modifier stack and try to add an new uv modifier, select map channel 2 and hit Edit, it shows my channel 1 uvs again - even though i know they are different. anyone know what i'm doing wrong?
This is my first time posting here! I've decided to get some high poly practice so I've selected (with permission from the artist) this image from Josh Kao: Here is a quick block out. After taking these screen grabs I've spotted a few proportional problems, but I'll correct those as I go.