For almost a decade I had this amazing piece of concept art of a futuristic looking "Rollerblade-Helicopter" in my "inspiration" folder. On the day I saw it I promised myself: "That is so awesome ... one day you will build this thing in 3D". I would love to credit the person that originally came up with this design ...…
I'm using a student version of 3DS Max 2011 and there's a licensing problem. I was planning on doing some high poly modeling during break today (I'm using 3ds max on a laptop). So I click the icon and it says 3DS Max 2011 is initializing. After a few seconds my computer's battery decides to die on me. So I plug in the…
Unfortunately this is very commen. Depepends on your level/scene but espacially with lots of masked material (-> foliage) FPS can go down by 40-60% easily. There is just on case where DX11 is faster or equally and this is with multiple dynamic (non-shadowcasting) lights. As for tessellation there is adaptive screen-space…
Solid Folio man! Enjoyed looking through everything - im glad to see COLOR mostly in all your assets and Environments. Really appealing for me. Yeh i agree with your crit on the spicing up your cv/resume page. Maybe just adding Orange font for the headlines would be enough. Typing up your resume in Word or PDF format - for…
Hi 🙂 Some critique on the scene: I think the area around the wheelchair is lit up too much, works against shadows and makes this area look a bit flat. The humanoid shadow on the wall is too stiff. Maybe some subtle atmospheric effects could enhance scene depth. I believe with a room this simple, subtle details are…
Yeah a couple of those things were temp. But I forgot to slice the sign up a bit. So just some quick updates before I go to bed. I tweaked the roof a bit to give it some more sag, increased the size of the stone area, tweaked the mastiff ass to give it some character. Put some stone trim around. I have a temp sign holder…
Okay so I'm trying to render out some 4096x4096 normal maps with the intention of downsizing them to 2048 or less, but any form of editing or just resizing will break how it displays in 3ds max. I did research this a bit and found that I needed to re-normalize the map using nvidia's normal map filter plugin for photoshop.…
Representatives from the Creative Assembly reached out to us and asked if they could share their experiences with the Substance Designer tool suite with the community. The following article is their break down of how and why they use the technology in their art pipelines at their studio. My Name is David Foss. I'm from…
They are a mix of sources, some were on linkedin from artists at studios I was applying to. They were the more general critiques, like - Your portfolio is too old - This is student work - Did you just graduate? - Your work is just not good enough in general. I termed them unconventional since they didn't lead to more…
ookay, some of you are ready aware of it but I started a tutorial on how I put my character into doom3, calculated the normal maps with the d3 engines and such. so there we go, part 1 : setting up and creating normal maps for your model (character or not) for doom3 <u>Introduction: </u> Welcome in my first tutorial ever.…