Design Process Did some digging and found my design process sketches I made for the initial design. Just added some explanation to the different stages. Initial design sketches. And here's how I built upon the initial design, adding functional details and refining the overall shape. Re-sketch of the initial design (top…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
What does it mean to "earn the right" to make a goofy weapon? I've said it before and I'll say it again; this thought process is nothing but LAZY. There is no "right" involved, anyone can make anything they want, you dont have to "earn" anything; but that doesn't magically make it cool. I dont think Carol Shelby said "man…
We are Data7, a group of artists and game developers from around the world making the games we love to play! we are currently looking for a character artist to join our team! You must be able to: - Model High Quality 3D Characters. - Work with conceptual team to get the vision of said model. - be friendly and cool. IF…
Hey Polycount, I recently picked up sculpting with Mudbox and was looking into obtaining a tablet for said sculpting. My dilemma is that while reading about tablet issues, I notice that some tablet software lack full functionality when it comes to Mudbox, Zbrush, etc.. Functions such as pressure sensitive brush sizes not…
Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects. The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
I am not an engineer, so take the following with a hefty dose of salt. As I understand it, your typical PBR shader is made of a collection of functions/algorithms that define the way light is reflected from the surface. These functions are commonly referred to as a BRDFs. Typically, a PBR shader will consist of a separate…
Apparently the article has been updated to include who has been impacted: A bit of a difference from what they originally said, which was mostly "corporate and support functions" which is, as always, burying the lede. I've long suspected that it won't be until 2025 at minimum, before we see any sort of stabilization... I…
I've been working through a tutorial where the camera view changes based on a trigger that's activated. I finally got all of my code to compile, but when I went to test the script out (created a trigger and connected it to the "top-down" node of my Kismet action), it did nothing. I'm not sure what I did wrong or how to fix…