(v2018) I have an editable spline that looks closed, and I can't find any openings. But when I select Spline level and click the spline, it says "(Open)". So, how would I go about finding the opening(s)?
Hi not sure where to log a bug, but I've set the suite to open explicitly in Photoshop cs6, but when I open the nDo shortcut without opening the launcher first it always tries to open cc. If I have cs6 open first then click the exact same shortcut it opens nDo directly in cs6. Am I missing something?
mmm, if anyone needs help next time with anything similar the 0.001 + method works dependent on the scale of the object, the select open "edges" option next to the edges icon works to close open edges and uses weld, i usually do open edges selection turn it to either edges or vertex holding control and you "weld" only what…
Great work, renderhjs. Is it possible to specify the Photoshop it opens? I'd like it to open 32-bit, but it's opens 64-bit by default (but not if the 32-bit version is already open, so not a huge deal). Thanks.