This has been a WIP I have been hacking away at during some free time any and all critiques are appreciated, I 2nd guess my pieces a lot. I think I'm looking for a critique on how to make my final shot more dynamic or interesting, I always struggle with this part. If anyone has references I can look at or artist work you…
imgur has deleted a lot of images. If you google search a thread title from polycount, sometimes google images will have cached images from the thread.
Hello everyone, these are my first two props for my portfolio. I have six months left of school (yeah it's the Art Institute), and would really like some crits to make sure I'm going in the right direction. Thanks in advance for the crtis! Both the texture are 512x512, the gas can has 924 tris and the lantern has 1,345…
I'm looking for someone to make some 3D models based off some Starships from The Orville TV Show. I would like to start with one then commission more work if it goes well (total it would be around 5 models). I would like these in .obj format. These don't need to be super detailed, just usable in a game. The "Krill…
Hi! I don't know what you mean exactly by AO is missing in the second image. From what I can tell, cavities/concave corners are even more darkened compared to the first image. As far I know, raytracing and raster are two very different renderer, so the result will likely not match. Here is the Toolbag wiki entry:…
solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…
Hello, I've run into an issue when after rendering an image in Arnold Maya. I've included images to illustrate the issue. In this scenario I'm working on a car windshield. When I save an image with a transmissive material on a transparent background in EXR format I get the correct results. When saving an image in EXR…
In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies.For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…