Hey, Here you'ill find what you asked for : https://dl.dropbox.com/u/1812933/UDK/CG_CookTorrance.upk It's full HLSL, I didn't make it for being used in game. But it will be straightforward to convert it to node. Code belongs to : http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Cook-Torrance
Yes , finally You did it. Cool character,...download is done but I have some problem. "pm_thirdperson 0 (or 1)" doesn't work to me in multiplayer mode. So how can I see her ? There's another code ? B R A V O thanks
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…
Back when Unreal Tournament 2004 was the game of choice for modders, you may remember a little game called Alien Swarm. Well, the game and the team have come a long way since those days and the two have grown a great deal. The game itself has seen some significant improvements both in gameplay and especially in the…
atmosphere: very relaxed - no strict dress code and most studios use a system called core hours - meaning you have to be in the office between 10am and 5pm and you have to put in your 40 hours a week - so early birds can get in early and leave at 5 and the night howls can sleep in.
Urgh that sucks, I feared that my code was not the problem here.. Thank you so much though, for taking the time and get to the core of the problem! I will try to get a hold of Marcus and will post here if there are any news. As a last resort your idea sounds fine, but I’d hate to mix up the subtool order,..
So finally they did what was expected. Copied Sculptris coding and pasted in to the up coming update called Zbrush 4 R2 "Clay time." Who gives a damn tho, they do own Sculptirs now, so hay, I am excited. :) Waiting for Sept 20th.
I'm really interested by a third person camera in UDK (unfortunatly, i'm not a coder), it would be very nice if you give me your code (but I understand that you want to keep your work for you) ^^ Btw very nice start, it's an awesome sculpt and sketch ! :O
Really impressive. The choice of HL2 was a democratic decision between the 12 original modder of the team. Beside, I think my coders would kill me if we would switch of engine now as they just finished coding the base. (After something like 3 months of work)
I'm an artist who moved into coding. Coding in unity is not that hard, it's pretty easy actually. You guys would be surprised to hear that I find rigging and skinning more complicated than most coding. The hard thing about coding is learning the syntax. using systems.collection Translation. When holding space bar, every…