Carbine Studios is currently hiring a variety of positions. In the Art Department we are looking for: - 3D/Lighting Artist - Character Artist - Environment Artist - Sr. Environment Artist - Lead 3D Artist - Concept Artist To apply for these positions and more, head on over to our site! http://www.carbinestudios.com/en/
so they changed the scale tool in Unwrap UVW max 2012 to be more like a freeform adjust in both horizontal and vertical instead of scaling uniformly ? My mind can't wrap around why they would change this. -anyone have a workaround/fix to be able to scale uv faces uniformly?
TDRL; haven't gamed in quite awhile, stories haven't been the greatest lately, agree. Just for the record i haven't been gaming since ARK 1 (kind of a nightmare but otherwise neat for me at the time.) Maybe it was forced but also the p.c. i used at the time was 12 years old and i got it to run enough for me so could've…
poopipe is right, don't bother with Regex. The python code for this is pretty easy. The only issue was I had to paste your Json text in to an online linter before Python could read it. https://jsonlint.com/ import json #open file for reading
data_file = open("C:\Users\monst\Desktop\data.json", mode='r') #load the json file…
Hi~! This is rather exciting competition. I'll be working on the champion that I use most often in my games, Annie~ Will probably work on a new design for her splash, perhaps schoolgirl Annie. We'll see as I progress sketches for it~! I play on GarenaLoL as reikocubes and sometimes on the NA server with the same name.
Most recent update: A wild Squirtle appears! I built this model for fun and I thought that I might as well do a quick texture for it. I guess I'm just going to hand-paint the diffuse without normal maps. 1,312 tris per Squirtle. I plan on working in 1024x1024 and then scaling down to 512x512 Let me know if you can see…