Hello, my name is Jan.I'm a 3D animator with about three years of experience. Mostly I worked with video games animation and rigging, but there is some experience with a nongame animation. Portfolio:https://vimeo.com/svirful Email: svirfull@gmail.com
3d models for concepts artist. Models of the third and second plan for any projects. Product information: .OBJ file (10-20% Decimation) 3D mesh data only ( NO UVs, NO Textures ). Some models are free. http://romanyukart.com/store/category/animals/ Download: http://romanyukart.com/store/animal-limur/…
Need to mirror a particular animation I made with a first-person rig (simple bones and a HI IK solver). Animated the right arm, and want to copy the animation over to the left arm. Both arms are structurally symmetrical, and the names match (other than the l_ and r_ prefixes). It's not biped. I've looked around quite a…
Animators wanted (to senior level) Leading UK Games developer ref: 375075 Description Fantastic opportunity for exceptionally talented 3d animators to join one of the UKs leading independent games developers. The studios last title - was released to mass critical acclaim - and was proudly developed as one of the launch…
Hi there. I have an animation of my character strafing to the left, and I would like to mirror the animation so the character would be strafing to the right. Is there any possible way to do this in Blender?
Might be helpful for some of you looking to get into a games job in art and an8imation (you do need an account to view the video but its free). http://www.gamesindustry.biz/articles/2011-10-07-gi-career-fair-art-and-animation-article
Hi, I'm trying to add some frames to the end of the upper (torso and arms) model of a 3-part quake 3 player model. I've already got the whole model loaded but the problem is whenever I do vertex animation (the model has no skeleton) any frames AFTER the last frame not made by me are changed also, that is they appear as if…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
I was wondering how they animated those videos from aphex twin: First minute of T69 Collapse https://www.youtube.com/watch?v=SqayDnQ2wmw Here around 03:00 https://www.youtube.com/watch?v=e_Ue_P7vcRE Any ideas? The fact that the 3D-Camera is moving around the objects with those animated textures let me wonder if it was all…
Hello Polycount, I'm looking for a way to organize animations. I'm animating a character for a game in Maya, and it has a billion animations.. putting them all one after the other in the timeline is such a mess. It's taking me ages to look up where I put what, and don't get me started on trying to add an extra attack…