hi there , sorry for the dumb question, but is it possible to switch between timecode and frames? Also and I guess a generic question that has been already asked but is there an actuall reference manual for Marmorset 3. I just bought myself a copy and im loving and as it easy to use as it might be I think it would be nice…
I should count my blessings here that I'm still competitive on the market, but to anyone who's had to deal with back to back art tests during a season of interviews, how much (qualitative) time are ya'll apportioning to them while you're already working? I feel as if the only way to assuage my anxieties about meeting the…
I know there are a few people on the forums that are working on MMO games and I was hoping to glean some information from you guys. I have always worked on console games and now I am in a position to potentially get involved with a MMO. I know things vary everywhere you go but I'd like to know about peoples experiences;…
Hi guys, the title says it all really. I need to create a hole in this sub-d model of a bike frame I'm currently working on. Im having a little trouble getting my head around how to go about doing it. There are a lot of important edge loops which intersect the hole and obviously make it mis-shaped in some areas where the…
Hey Guys, I'm sure this has been spoken about before. But... i've just upgraded my comp including my GPU and i've switched from Nvidia to a Radeon 5850. Since doing so my Maya is now buggy. I can't select objects whilst in surface mode (so in wire frame i can select it, but not when the surfaces are rendered on the…
Hi there folks I have started to work on my first handpainted textured project, so I have to learn a lot. At first here is a reference on what I want to achieve: I have blocked out the main parts and started modelling the first textures: But I am not pleased with my planktexture. It should me some white painted with some…
I have an intense scene with several million polygons and in order to render it without crashing I use the Vray frame buffer and save it as a vrimg file which I then convert into exr using the tool that came with Vray( Vrimg2exr converter). In the picture you can see I used the "-info" command to find out what channels the…
I have two modular pieces, one has a window frame, the other is just a solid wall. What is the best way to texture the pieces so the wall texture portions are seamless? For instance, lets say I have a stone texture (because it's a stone texture). Right now I have two separate UV layouts and I'm trying to match the UVs in…
I am sure a lot of animators have seen this trailer: https://vimeo.com/126287950 I am really curious about the shading style. I am wondering for one to achieve this look, u would require ToonBoom harmony for the shading and lighting technique? I understand the studio is working with ToonBoom devs for this project. I am…
Hey guys, I just finished off a piece of work and now I'm looking for some crits. :) Just recently making the switch from Maya to Max this is my first model that was made entirely in Max. Along with that, it was also the first time using high poly meshes and baking the normals. It has been quite the learning experience.…