Hi everyone! I'd like to share some new updated renders on my progress so far. This project I'd say is about 95% done. I've got just a bit of polishing left to do, and then it's on to rendering out some camera moves and doing some post work on it for the final shots. I appreciate any feedback! =)
I think I'm about 90-95% there now. Still room for (second) finishing touches. Excited about getting this finished! If something comes to mind with this piece please let me know. :)
if you look at the screenshots he has written AK-Paint job on the image, so it is another way of saying he did the shader, which is true : ), aswell as 95% of the models that made it in-game.
I'm at around 95% completion of this, I'm so proud of where its at. It was a long time coming.I just need to swap out a few materials and add one or two things and then It'll be complete.
https://www.3dmotive.com/f102101 This tutorial is brilliant. Well worth the money. Revolutionized the way I make plants. It's for UDK but 95% is on the workflow for creating foliage so it's well worth it whatever engine.
you da man rooster! 95 compatibility did it, that is totally weird since it runs fine on my desktop computer which is running XP as well. If it works, that's all I care about!
I've adjusted the brush sensitivity in preferences fairly low to get the feel I like. I've been using it for about 2 years in a production environment and do about 95% of my painting inside it.
I graduated in scientific illustration in 1996 (or it might have been '97), not sure now. I did an animation of a flower for one of my final projects, but win 95 crashed as the moderator was coming round:)
*Insert popcorn gif here* Perna knows what he's talking about. 95% of metal textures in games (and the real world) have dust, dirt, grime, wear, oil, paint, rust, etc.
you now support linux and every other platform with an integrated browser which supports flash, while the unity web plugin only supports two. a market penetration of 95-99% is nothing to scoff at.