It's because of averaged normal on your low poly, which makes the rays not perpendicular to the surface. Just bake your floating geometry with a flat plane and it should be fine.
Hi! Because i love Unreal Tournament, i modelled the Classic Flak Canon from UT 99. I know that there are missing some details like the Ammo Display or Details on the magazine. Maybe i will bringt this to the end. Please tell me what you think (Pictures made in the DDO Previewer):
Hey everybody, I'm animating this hoplite character in UE4 and every time he jumps or moves his arms up, his lats seem to stretch out: I've cleaned up his skin weights in Maya though, so that it's seamless for this animation. When I raise his arms in Maya his lats don't seem to stretch with it. I wonder if it's not…
Are you supposed to scale your mesh to cover the geometry? If yes, then im doing that right. My main question is when pulling out faces or scaling the mesh on an axis you will get weird black stuff where the low poly mesh isnt over the high poly. Example: From the front this looks fine and smooth and the floating geometry…
New Project, new challenges and obstacles to do. Excited to tackle this head-on. Actually excited on doing lot's of Marvelous Designer work. Last project was very vanilla for me, this one has lots of organic shapes which I am very excited to do. Concept Art By Evgeniy Musienko UPDATE : July 16th
Is floating geometry acceptable on low-poly models these days? I've heard it does happen in games these days, the only problem might be with how the engine does the lighting; I heard that can produce weird artifacts? By floating geometry I mean if you stick join two meshes together, but instead of cutting one into the…
Damn my skimming reading, I'm sure the work flow will change, I'd like to see how well floating detail and basically flat details work with tessellation.
hey guys, I read in the UDK documentation that you can import .float images for HDR textures, does anyone have any clue on how to make a .float from an .hdr or .exr image? I tried google but I didn't really find anything on this format.
Hey everyone, this is my first time posting here. I can see there are a lot of pros here so I'm excited about the responses I will receive. :) I am currently a student going for a BA in Game Art & Animation, focusing primarily on hard surface/environment modeling. I have a question that has plagued me for a while now.…