For those people who have problems with zbrush opening a new instance of maya per zbrush->maya GoZ go to zbrush => preferences => init zbrush. Finally everything is working !!!!
Hey guys! I was wondering if anyone had a tablet friendly custom ui for Zbrush they wouldn't mind sharing? Looking for something a little less cluttered then default Zbrush.
I did a breakdown of my method for tiling textures in Zbrush over here https://polycount.com/discussion/227641/zbrush-non-square-tileable-technique#latest (tbh I meant to reply in this thread, but had too many tabs open)
So my first time doing a tree right out of zbrush using zsketching...finished...now, what's the best way to get it out of zbrush and retopologized down to 6000 polys? UV wise should I let zbrush do it automatically, do it myself within zbrush, or after getting the low poly unwrap in max/maya??? Pic wise, the left is at…
Does Zbrush have a setting where it ignores NGONS and just leaves them be? I don't want Zbrush to auto fix NGONs when importing and OBJ manually or through GOZ. Is there a setting in Zbrush called ignore NGONS or if encounter NGONS, do nothing.
Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated. Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…