Have started detaching and making the high-poly in 3Dsmax. Will work out the kinks and add surface detail in zbrush afterwards. Still have to make a lot of the detail in 3DsMax, redo the hands, etc etc etc.
or storyboarding, layout, camera setup, cinematographer, dialog editor/facial animator, etc etc etc :) If you want to do camera work & camera animtion, practice Storyboarding too! focus in on something (pun intended)!
Hello guys, So I have a new challenge to do where I work, we need to create a FPS map. So what I need to take into consideration when doing a "playable" terrain for games? polycount? keep it simple ( to avoid collision problems) etc etc Thank you!