3D model of the Sig Sauer Romeo3 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:5734 Vertex count:3047 https://www.cgtrader.com/products/sig-sauer-romeo3-red-dot-sight model
Just finished a mech, from design to 3D start to finish - 4 weeks. Took me way too long with the design part - 1 week. Need some feedback from polycount people! :poly121:
Hey guys, im new to polycount and relatively new to 3d modelling. This is a USP .40 S&W, designed for the half life 2 engine. Base mesh is now undergoing optimization :D
So I come to polycount and 3Dtotal when I want to look at great looking 3D art, but where can I go to look at ui and hud designs, preferably for games.
got a bit of a strange one, I know polycount focuses on 3D but I have a good friend thats a fantastic musician that is looking to do some game work, any pointers would be greatly appreciated.
Hey Polycount, I've been a student of digital art for a while now, lately I've been determined to improve my technique. I will post Photoshop sketches and 3d Sculpts here, any crits welcome.
http://bonniesin.daportfolio.com/ Hi everyone, I'm new to polycount and a recent graduate. I've been having trouble finding work so I really hear everyone's thoughts on the contents of my portfolio.
hello polycounters this model is one of the nostalgia project i'm working on i want to share every step and take feedback to improve myself ---------------------------------------------------------------------------------------------------------------------------------------------------------- modeling : 3d's max texturing…
indian_boy, welcome to Polycount! You couldn't pick a nicer spot on the whole internets to chat and share your work. I just recommended Polycount to a games-job-hungry 3d graduate who appeared at my drawing class last night - and this is why - well reasoned comment and encouragement from those who really know. Thanks…
So when people talk about how many polys they can push on screen do they talk about 3d package polycount or in-game polycount, i.e. the real number after all camera effects are added, lighting is built and so on? I mean I can put a 14k geo in Unity, add in directional light, set quality to fantastic and my polycount will…