Hey, I'm not an environment artist, but I do make hair cards which follow a very similar pipeline. You're right that the reason you would want to follow the shape of the leaves is to avoid too many overlapping transparent pixels but as engines have advanced, the amount that this improves optimisation is negligible and so…
art, programming, engineers, engine - $27 per game for epic x number of copies sold, is a pretty good profit for the company . Especially since they own the engine mine actually cost $64 because i got the collectors edition.
I am really loving this work. The textures have so much life to them even this elevator engine which isnt the most interesting of pieces looks spectacular. The game engine must be really cool! what engine is this anyway?
your weapons are top notch. Im sure u knew that already. haha Im so excited about the possibility of the game engine being release. I just wondering is it a fps engine like most game engines or different.
Hi, I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images: