hey mate, this is looking pretty cool. but i would really recommend the addition of the bubble around the house, the blue inside it contrasts the rest of the scene and is visualy pleasing. the trees look a bit too dense with leaves, you need some negative space in there where you can see through the foliage. the rocks are…
Hey nice progress. I think the road looks a bit too muddy. Kind of medieval. Maybe just tweaking the textures could alleviate that. Make the mud part more rough and give more luminosity and color to the cobbled stones. I think you are going for a just-rained look? Maybe a tighter pattern of stones with less mud inbetween…
A good method that I picked up from either the official Substance youtube channel, or another training vid, was to use the gradient map node and use the gradient picker feature on a real photo of what you want. For example, get some photos of old plaster, and then use a gradient map on a black and white version of your…
Hey, great work! Here are a few things I notice as possible areas to polish -- keep in mind I am still working up to creating work that is as complete as this. - The awning could be more weathered, especially since there is an air conditioner right above it. Those things always drip. The paint on the logo should probably…
conte, 8FtSpider - agreed on the truck now I keep looking, it just looked like too clean of a cut in the ref to be dammage! Planning on changing a few things with it, one being the door handles, actually suprised no-one mentioned this but now I look more they look like door handles from an interior house door, not a car.…
The creak of the old door opening breaks the silence. It’s about as beaten down as the man opening it. The hunter lays down his weapons on the nearby table. He never keeps them too far away from him. “Another day, another dead end. One of these pathetic creatures has to eventually have some information that I need.…
Hi everybody. This is my first official post here on Polycount since I haven't been active in years. My name is Chris Sulzbach and I'm a Lead Character Artist at Firaxis Games and my last two projects were XCOM: Enemy Unknown and XCOM: Enemy Within. I've been a Polycount reader for years but rarely posted and if I did it…
Hello there 0u0 Maybe I am not very experienced person in ZBrush but I am trying to make my first game character. I did quite fine body, there are still stuff to fix but it's still beter than my old ones. http://fc00.deviantart.net/fs71/i/2014/281/a/0/zbrush_full_body_practice_2_by_rettosukero-d822g0m.png But I am little…
Hey there! Been forever since I've posted here, and couldn't log into my old e-mail to retrieve my old account so starting fresh 2020. Finished this guy up recently and he's been on my plate for far too long. Anyway, I'm the same dude who always makes this guy, Nod Light Infantry, and posts him. It's kind of been my…
First thing I see wrong wront/different is the overall face contour. Y The shide shots of elvis show he has a fairly flat/straight face, while your sculpt has a noticeable outward bow. Trace the line from forhead through the cheeks and down. In the refernece that is a nearly vertical line. Also I think you've gone a little…