Big fan of lasso selection myself. Always preferred it over box and it's nice that it is so accessible like that, much like with LW/Modo. Even using 'b' occasionally I haven't found it to be a big deal. Same with the nav, which incidentally can either work very similar to Max (middle mouse button driven) or almost exactly…
When you are working with any shader combined with the textures for material definition, you really need to make a decision; what is the ultimate output goal? What I mean by this is your final presentation. Is it going to be in an engine or offline renderer? Creating textures for material definition in one engine/shader…
Honestly I think these times are waaaay over by now - at least in some parts of the world with good network access and the appropriate license systems. I dont think the perfect balance has been found just yet, but its getting very close already! Instead of relying on jargon or IP theory semantics, I'll simply give you my…
Find out what this game tool can do and how it does it. Then do the tutorial that shows you how to build your first scene. You might want to check out ogre 3d as well. To be honest there really isn't a book out there that really cover this. World building is world building. It's different for every project. 1. make half…
Thanks again everyone for the kind words, really appreciate it :) Sorry for the bit of a delay, work got in the way but I got around to getting 3 wireframe screen shots of some of the collapsing Sandlantis stuff I did as requested. I will take a look back through some of my level files and see if there are any that would…
Hey Polycount posting my final year project. What I intend to do is to create a piece of environment art that has life in it, not just another Sci Fi hallway, I want a player to walk into the apartment and know what kind of person lives there before they have had chance to see them. I have taken some concept art from…
I recently spent a few weeks creating assets for a turn-by-turn physics-based iOS smash-em-up that was just released today, so I can post up all the fun stuff I got to work on! Danglesmash pits you as a Soviet space dog fighting back an alien invasion at the dawn of the space race! I handled a lot of the initial visual…
Hi everyone - I wanted to improve my high poly modelling skills so I started working on a sword from the game Xenoblade Chronicles on Wii as I felt it has a good mix of sharp edges and curved surfaces (reference below). Progress images: As you can see, I feel I've pretty much finished with it's construction... but this is…